Elan - Ordem do Graveto
Bard 12, Dashing Swordsman 1
Medium Humanoid (Human)
Hit Dice: 12d6+1d10 (54 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 Dex), touch 13, flat-footed 10
Base Att/Grapple: +10/+11
Attack: +3 keen rapier +16 melee (1d6+7/15-20); or unarmed strike +11 melee (1d3+1)
Full Attack: +3 keen rapier +16/+11 melee (1d6+7/15-20); or unarmed strike +11/+6 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Abilities: Bardic music (countersong, fascinate, inspire competence, inspire courage +2, inspire greatness, song of freedom, suggestion) 12/day, dashing swordplay, spells
Special Qualities: Bardic knowledge +11
Saves: Fort +4, Ref +13, Will +7
Abilities: Str 12, Dex 16, Con 10, Int 9, Wis 8, Cha 19
Skills: Balance +4, Diplomacy +11, Disguise +8, Gather Information +8, Jump +1, Knowledge (history) +2, Knowledge (local) +3, Move Silently +6, Perform (act) +7, Perform (comedy) +11, Perform (oratory) +7, Perform (sing) +16, Perform (string instruments) +17, Perform (wind instruments) +12, Ride +9, Tumble +15
Feats: Direhard, Dodge, Improved Initiative, Improved Unarmed Strike, Still Spell, Weapon FinesseEnvironment: Material Plane
Organization: Solitary (unique); or party (Order of the Stick)
Challenge Rating: 11
Treasure: +3 keen rapier, dashing outfit
Alignment: Chaotic Good
Dashing Swordplay: Elan may substitute his Charisma bonus for his Strength bonus to damage when he wields a rapier - as long as he can make a witty pun or spout a catch-phrase when he attacks.
Spells: (Levels 0-4): 3/4/4/4/3; save DCs = 14 + spell level. Caster level 12th. Spells Known: 0 - daze, ghost sound, lullaby, mending, prestidigitation, summon instrument; 1st - animate rope, disguise self, silent image, ventriloquism; 2nd - alter self, calm emotions, enthrall, summon plot exposition; 3rd - confusion, glibness, good hope, sculpt sound; 4th - freedom of movement, legend lore, rainbow pattern.