sexta-feira, 16 de maio de 2014

Android NetRunner: Apresentado as expansões - True Colors




[Ice: Sentry – AP - Illicit]
When you rez Fenris, take 1 bad publicity.
[Subroutine] Do 1 brain damage.
[Subroutine] End the run.
Influence Value: 2

Panic Button
Install only in the root of HQ.
1 [Credits]: Draw 1 card. Use this ability only during a run on HQ
Influence Value: 1

Rex Campaign
[Asset: Advertisement]
Place 3 power counters on Rex Campaign when it is rezzed. When there are no power counters left on Rex Campaign, trash it and either remove 1 bad publicity or gain 5 [Credits].
When your turn begins, remove 1 power counter from Rex Campaign.
Influence Value: 2



[Asset: Ambush]
If Shock! is accessed from R&D, the Runner must reveal it.
When the Runner accesses Shock!, do 1 net damage, even if it is not installed.
Influence Value: 2

[Ice: Sentry – AP]
End the run unless the Corp pays 1 [Credits].
[Subroutine] Do 1 net damage.
[Subroutine] Do 1 net damage.
[Subroutine] Do 1 net damage.
Influence Value: 2


[Ice: Code Gate]
The Runner cannot spend any credits for the remainder of this run.
Influence Value: 2

Sweeps Week
Gain 1 [Credits] for each card in the Runner's grip.
Influence Value: 2

[Agenda: Ambush]
If TGTBT is accessed from R&D, the Runner must reveal it.
When the Runner accesses TGTBT, give the Runner 1 tag.
Advanced Required: 3
Agenda Points: 1



Curtain Wall
[Ice: Barrier]
If Curtain Wall is the outermost piece of ice protecting a server, it has +4 strength.
[Subroutine] End the run.
[Subroutine] End the run.
[Subroutine] End the run.
Influence Value:  3

Punitive Counterstrike
[Black Ops]
Trace5 - If successful, do meat damage to the Runner equal to the number of agenda points on agendas he or she stole during his or her last turn.
Influence Value: 2


Veterans Program
[Agenda: Iniciative]
When you score Veterans Program, you may remove up to 2 bad publicity.
Advanced Required: 3
Agenda Points: 1



Activist Suport
When the Corp turn begins, take 1 tag if you have no tags.
When your turn begins, give the Corp 1 bad publicity if he or she has no bad publicity.
Influence Value: 2

[Click]: Make a run on R&D. If successful, instead of accessing cards, look at the top 3 cards of R&D. Trash 1 of those cards at no cost (even if it cannot normally be trashed) and the Corp shuffles R&D.
Influence Value: 3


[Program: Icebreaker – Killer]
1 [Credits]: Break sentry subroutine.
1 [Credits]: +1 strength.
Influence Value: 3

Lawyer Up
[Event: Double]
As an additional cost to play this event, spend [Click].
Remove up to 2 tags and draw 3 cards.
Influence Value: 1

Play only if you made a successful run on HQ this turn.
Prevent all damage until the beginning of your next turn unless the Corp takes 2 bad publicity.
Influence Value: 2



[Click]: Trash any number of cards from your grip. For each trashed card of which you have another copy installed, draw 1 card.
Influence Value: 3

LLDS Processor
[Hardware: Chip]
Whenever you install an icebreaker, that icebreaker has +1 strength until the end of the turn.
Influence Value: 1

[program: Icebreaker]
[Trash]: Break any number of destroyer subroutines.
1 [Credits]: +2 strength.
Influence Value: 1



Starling Crusade Funding
When your turn begins, lose [Click].
Ignore any additional costs on each double event you play.

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